Finally worked a bit further on the Black Hole..
Last time I worked on it was about a month ago, the cpu didn't boot anymore after replacing a lot of corroded parts.
I can solder pretty good (not perfect), was sure I had put all the correct parts in the correct places, so thought it probably were 2 components shorting against each others..
Turns out my idea was correct. Investigated the cpu, measured continuity between every two solder points that were close together, and compared with a spare cpu board I have laying around.
Found two solder points that made continuity, that didn't on the other board. Visibly there wasn't anything wrong so it must have been a very thin trace.. Scratched between the solder points with the tip of the probe of the dmm and continuity was gone. Inspected the rest of the board, didn't find any other problems.
Put the cpu back in the game.. always an exciting moment.. and yes, after about 5 seconds the score displays illuminated !
At least one problem solved, we're making progress again.
The game still doesn't work completely. Popbumpers don't work. At least the fuses don't immeadiately blow anymore, they just don't work at all. Will trace the +5v again on the boards..
Flippers also don't work :-( I'll have to check the Q-replay underneath the playfield.
Some coils do work, like the outhole and drop target reset coils.
For some reason I have problems with this Q-relay. One set of contact points on the game just burns ?!! as if there's too much voltage going over it ?? Last month when troubleshooting it I had already replaced the blade contacts with those from the Q-relay of a game I parted.. they were good..
Now the cpu is fixed, I had started a game, heard a fuzzing noise from the back of the machine.. inspected the Q relay and one set of contactpoints is again a bit burnt ?? :-(
Showing posts with label Black Hole. Show all posts
Showing posts with label Black Hole. Show all posts
Monday, October 24, 2011
Friday, September 9, 2011
Spent two evenings desoldering corroded parts on the Black Hole Sys80 cpu.
Used sandpaper to get rid of the corrosion (forgot to take a before picture).
Finally used vinegar (it's an acid you need to neutralize the base fluid that has leaked out of the battery), scrubbed everything well, rinsed the pcb, ..
Now it's ready to solder in new parts and check all traces. The thick trace at the bottom left corner is broken where it connects to the bottom left pin of the ic above it (of the 2 the most right IC).
Update: soldered all the new parts in place. Found two broken traces, fixed with jumper wires.
Now tested the cpu. It's dead :-( Will have to review all connections and parts to check they're soldered well and there are no shorts anywhere..
Labels:
Black Hole,
gottlieb,
repair
Monday, September 5, 2011
Black Hole repair part 4
Found the problem with the locked on popbumpers - like I posted at the end of the previous post, the +5v is indeed missing at the boards.
Traced continuity back to the cpu board (A1J6 iirc) so the wiring or connectors are not the problem.
Investigated the trace on the board and found the problem, battery acid ate a small trace right at the bottom corner of ic Z3 (or Z2, don't remember, the right one of the two).
Soldered a small jumper cable over the trace but only got about 2,5 volts.. so decided not to hack the cpu further but first repair all the damage completely. I still have a battery damage repair kit from GPE that I bought years ago.
Double checked all components are present, marked them on the paper sheet, so I know what parts I have to desolder.
Then I'll clean up and check continuity on all traces.
Also found a new problem - the voltages on the power board are much too high :-(
5v was 8, 64v was almost 100, 40v was 68, 8v was 18, ..
Soldered the input on both transformers from the 220v to 240v tap, but that did not change anything.
So I will also rebuild the powerboard.
Traced continuity back to the cpu board (A1J6 iirc) so the wiring or connectors are not the problem.
Investigated the trace on the board and found the problem, battery acid ate a small trace right at the bottom corner of ic Z3 (or Z2, don't remember, the right one of the two).
Soldered a small jumper cable over the trace but only got about 2,5 volts.. so decided not to hack the cpu further but first repair all the damage completely. I still have a battery damage repair kit from GPE that I bought years ago.
Double checked all components are present, marked them on the paper sheet, so I know what parts I have to desolder.
Then I'll clean up and check continuity on all traces.
Also found a new problem - the voltages on the power board are much too high :-(
5v was 8, 64v was almost 100, 40v was 68, 8v was 18, ..
Soldered the input on both transformers from the 220v to 240v tap, but that did not change anything.
So I will also rebuild the powerboard.
Labels:
Black Hole,
gottlieb,
repair
Thursday, September 1, 2011
Black Hole repair part 3
Worked for a few hours more on my Black Hole. My deadline to get it working by the end of August has passed :-(
Spent yesterday evening soldering on the driver board, did the optional ground modifications (about 10 jumper wires) like described on Clays repair guides (these are not online anymore).
Also played a bit with connectors, measures continuity, ..
The flippers suddenly work. Don't know exactly what did the trick.
Probably the ground modifications.. let's hope it keeps on working the next days :)
I did learn that you need to have 3 pinballs installed in the ballthrough for the flippers to work and Q to stay activated. Testing with the playfield in the up position (so you can see the relay) and then not having pinballs in the through, will make the relay not stay on. Doh.. so maybe this issue was solved before and I lost 2 days troubleshooting a non-issue..
Popbumpers still lock on immediately :(
Traced continuity in the ground and that's ok, from the green wire on each popbumper driver board, through the driver board, up to the large ground strip in the bottom of the cabinet.
There must be another short somewhere.. but I have no idea what to look for :(
Update: maybe missing +5 volts..
Spent yesterday evening soldering on the driver board, did the optional ground modifications (about 10 jumper wires) like described on Clays repair guides (these are not online anymore).
Also played a bit with connectors, measures continuity, ..
The flippers suddenly work. Don't know exactly what did the trick.
Probably the ground modifications.. let's hope it keeps on working the next days :)
I did learn that you need to have 3 pinballs installed in the ballthrough for the flippers to work and Q to stay activated. Testing with the playfield in the up position (so you can see the relay) and then not having pinballs in the through, will make the relay not stay on. Doh.. so maybe this issue was solved before and I lost 2 days troubleshooting a non-issue..
Popbumpers still lock on immediately :(
Traced continuity in the ground and that's ok, from the green wire on each popbumper driver board, through the driver board, up to the large ground strip in the bottom of the cabinet.
There must be another short somewhere.. but I have no idea what to look for :(
Update: maybe missing +5 volts..
Labels:
Black Hole,
gottlieb,
repair
Monday, August 29, 2011
black hole repair
Continued working on the Black Hole tonight.
Found a problem with relay Q - this activated when you start a game and provides power to the flippers and popbumpers (which didn't work on my game).
The relay just doesn't activate.
When I closed it manually, I got a spark/blue flame at one contact point and fuse F4 blew. Oops..
After trying some things I noticed it was a problem with the popbumpers, the coils just locked on.
Disconnected all the popbumper driver boards. Connected them one by one.. results aren't good :(
Four popbumpers lock on immediately.. Two others don't work at all.
I found 2 popbumper driver boards (untested), put these in but the coil locked on immediately. So either I now have 6 broken popbumper driver boards or something else is wrong..
Tomorrow I'll test the boards in my Haunted House.
Once I know these are ok, I'll investigate further what the problem is with relay Q..
Found a problem with relay Q - this activated when you start a game and provides power to the flippers and popbumpers (which didn't work on my game).
The relay just doesn't activate.
When I closed it manually, I got a spark/blue flame at one contact point and fuse F4 blew. Oops..
After trying some things I noticed it was a problem with the popbumpers, the coils just locked on.
Disconnected all the popbumper driver boards. Connected them one by one.. results aren't good :(
Four popbumpers lock on immediately.. Two others don't work at all.
I found 2 popbumper driver boards (untested), put these in but the coil locked on immediately. So either I now have 6 broken popbumper driver boards or something else is wrong..
Tomorrow I'll test the boards in my Haunted House.
Once I know these are ok, I'll investigate further what the problem is with relay Q..
Friday, August 26, 2011
Black Hole cpu is working
After a few days of not doing anything pinball-related, I continued working on my Black Hole this week. Learning a lot about Gottlieb Sys80 games now, as I have almost no repair experience with it. I only have experience repairing more recent games, there I know immediately what each connector is for, how to troubleshoot problems, .. with this game I have to search the schematics each time, find my way under the playfield and in the cabinet trying to locate the part, ..
Tested the cpu board in my Haunted House. It had been fixed by Leon (of www.pinballeon.com) many years ago.. but as there still was battery damage visible on the board which never had been correctly repaired, I expected the board not to work anymore by now. I do have a kit to replace most of these boards, bought once from GPE.
Much to my surprise the board still worked and booted ?!
I had put it in my Haunted House (not connecting the cable going to the driverboard) and all displays show 0000000 so it boots. Nice !
I still intend to neutralize the battery damage and install the parts of the kit - but for now I can continue testing to get the machine working.
Next step was to replace the connector going to A1J6. This is the connector at the bottom left of the cpu board, right under the battery. This had been replaced by a universal jamma connector. Put a correct type of connector housing on it, made sure al wires were in the correct position, ..
In the past this jamma connector may have been installed incorrect (reversed, or maybe a position shifted), so this may have damaged some of the ics that deal with the switch inputs.. not sure yet but it's an option I have to take into account when troubleshooting things.
Connected everything, turned on the game. Machine boots correct. Displays work. Put a credit on the game, this works, the machine even makes sounds.
Press the start button.. yes, a ball gets kicked into the shooter lane. Excellent ! For a moment I had hope this machine could be played real soon..
Then the good news ended. Flippers don't work, popbumpers don't work.
Simulated a game by closing targets and switches, most of them worked.
Drop target banks reset when all targets are down.
Then went into the switch test. Some switches don't seem to work :(
Still have to investigate if it's located on the cpu or on the playfield.
Then started a game again. Weird thing was suddenly almost nothing worked :(
Score stayed at 0 points, closing a switch didn't do anything, droptarget banks didn't reset when all targets were down ? :-(
Went into the selftest. All 6 controlled coils work.
Tested the switch matrix again. Most register.
One weird thing is that switch 34 doesn't work always, which is seen by the cpu as one switch but are physically more switches on the playfield.
It works behind the center triangle plastic at the bottom left and at the bottom right. But in the middle of the playfield it's also located behind a rubber, and also at the top behind the droptarget banks, and there it doesn't register ? So I hope it's an easy problem like a broken wire on the playfield (well easy - may not be easy to trace and detect where it is broken.. we'll see..)
Have to work on this switch problem later and double check each switch if it works..
Noticed something else weird in the selftest and audits - going through the audits (nr 1 to 15) it shows junk on the display. No real numbers, just random segments lit. But at bootup it correctly shows 000000, so probably this is because there's no battery installed in the game, and the cpu has random data for audits ?
Also have to find out why flippers and popbumpers don't work. Had inspected all fuses and they seem fine, so will now trace from the bridge rectifier to check for power and continue further..
My goal is to have this game working by the end of the months, only one week left.. so I expect some late nights coming up.
Tested the cpu board in my Haunted House. It had been fixed by Leon (of www.pinballeon.com) many years ago.. but as there still was battery damage visible on the board which never had been correctly repaired, I expected the board not to work anymore by now. I do have a kit to replace most of these boards, bought once from GPE.
Much to my surprise the board still worked and booted ?!
I had put it in my Haunted House (not connecting the cable going to the driverboard) and all displays show 0000000 so it boots. Nice !
I still intend to neutralize the battery damage and install the parts of the kit - but for now I can continue testing to get the machine working.
Next step was to replace the connector going to A1J6. This is the connector at the bottom left of the cpu board, right under the battery. This had been replaced by a universal jamma connector. Put a correct type of connector housing on it, made sure al wires were in the correct position, ..
In the past this jamma connector may have been installed incorrect (reversed, or maybe a position shifted), so this may have damaged some of the ics that deal with the switch inputs.. not sure yet but it's an option I have to take into account when troubleshooting things.
Connected everything, turned on the game. Machine boots correct. Displays work. Put a credit on the game, this works, the machine even makes sounds.
Press the start button.. yes, a ball gets kicked into the shooter lane. Excellent ! For a moment I had hope this machine could be played real soon..
Then the good news ended. Flippers don't work, popbumpers don't work.
Simulated a game by closing targets and switches, most of them worked.
Drop target banks reset when all targets are down.
Then went into the switch test. Some switches don't seem to work :(
Still have to investigate if it's located on the cpu or on the playfield.
Then started a game again. Weird thing was suddenly almost nothing worked :(
Score stayed at 0 points, closing a switch didn't do anything, droptarget banks didn't reset when all targets were down ? :-(
Went into the selftest. All 6 controlled coils work.
Tested the switch matrix again. Most register.
One weird thing is that switch 34 doesn't work always, which is seen by the cpu as one switch but are physically more switches on the playfield.
It works behind the center triangle plastic at the bottom left and at the bottom right. But in the middle of the playfield it's also located behind a rubber, and also at the top behind the droptarget banks, and there it doesn't register ? So I hope it's an easy problem like a broken wire on the playfield (well easy - may not be easy to trace and detect where it is broken.. we'll see..)
Have to work on this switch problem later and double check each switch if it works..
Noticed something else weird in the selftest and audits - going through the audits (nr 1 to 15) it shows junk on the display. No real numbers, just random segments lit. But at bootup it correctly shows 000000, so probably this is because there's no battery installed in the game, and the cpu has random data for audits ?
Also have to find out why flippers and popbumpers don't work. Had inspected all fuses and they seem fine, so will now trace from the bridge rectifier to check for power and continue further..
My goal is to have this game working by the end of the months, only one week left.. so I expect some late nights coming up.
Labels:
Black Hole,
gottlieb,
repair
Sunday, July 31, 2011
Gottlieb Sys80 ground modifications
Started to work on my Black Hole pinball machine. Bought it many many years ago, untested.
Never tested or repaired it. Shopped it, cleaned the playfields, new rubbers, ..
then put everything together (I did test voltages on the powerboard)
Put everything together, started a game, it worked, and then a coil in the back fired and the game just died. Aaargh. Should've known better; but I was young and ancious to get it going.
Put it aside for many years, never worked on it as other games came in and got priority.
Now I'll finally start working on the game and try to get it going.
My Haunted House machine is in good working condition, but never got any upgrades.
As they're next to each other, it's easy for me to do the same upgrade to both machines at the same time.
I've done all the mandatory ground modifications as was described in the past on the pinrepair website. Most of this info is also available on flippers.com and other gottlieb repair sites, in case you need it.
Now all grounds are tied together, should make these System80 games more reliable.
As my Black Hole is the European version (no infinity lights or double backglass), the backbox is smaller and pcbs are at the backside of the light insert panel. So it wasn't an identical installation on both games, some wires needed to be different in size, also have a few less boards than in my HH or USA version BH.
Also noticed the sound board in my BH is incorrect, BH is game number 668 and the board in my game has eprom 667 installed (Volcano).
Not a real problem as I bought a NOS Black Hole sound/speech board many years ago :)
But my game must be working before I try to add that..
I always double checked my work with the dmm to make sure there wasn't an error or short somewhere.. switching the Haunted House on to test it was a bit scary (you never know I made a mistake and blew something) but everything worked.
Great ! Now my Haunted House is more reliable and step 1 on getting my BH working is done..

Never tested or repaired it. Shopped it, cleaned the playfields, new rubbers, ..
then put everything together (I did test voltages on the powerboard)
Put everything together, started a game, it worked, and then a coil in the back fired and the game just died. Aaargh. Should've known better; but I was young and ancious to get it going.
Put it aside for many years, never worked on it as other games came in and got priority.
Now I'll finally start working on the game and try to get it going.
My Haunted House machine is in good working condition, but never got any upgrades.
As they're next to each other, it's easy for me to do the same upgrade to both machines at the same time.
I've done all the mandatory ground modifications as was described in the past on the pinrepair website. Most of this info is also available on flippers.com and other gottlieb repair sites, in case you need it.
Now all grounds are tied together, should make these System80 games more reliable.
As my Black Hole is the European version (no infinity lights or double backglass), the backbox is smaller and pcbs are at the backside of the light insert panel. So it wasn't an identical installation on both games, some wires needed to be different in size, also have a few less boards than in my HH or USA version BH.
Also noticed the sound board in my BH is incorrect, BH is game number 668 and the board in my game has eprom 667 installed (Volcano).
Not a real problem as I bought a NOS Black Hole sound/speech board many years ago :)
But my game must be working before I try to add that..
I always double checked my work with the dmm to make sure there wasn't an error or short somewhere.. switching the Haunted House on to test it was a bit scary (you never know I made a mistake and blew something) but everything worked.
Great ! Now my Haunted House is more reliable and step 1 on getting my BH working is done..
Labels:
Black Hole,
gottlieb,
Haunted House,
repair
Monday, July 14, 2008
Black Hole
Haven't posted a lot the last weeks.
We've been busy redecorating the gameroom.
The walls and ceiling got a new color, even some flashy 70ies wavy wallpaper.
This weekend I finally started on my Black Hole.
About 1,5 year ago I had taken all parts off the playfield, but then put everything in a box.. Other games also had small problems so I worked first on those, and just didn't want to start on the Black Hole.. because this is a large project.
Even shopping the pin, cleaning all parts, assembling everything back together is not something you do very quickly. It takes a lot of time..
I always waited to start this until I would have a few days off so I could work on it without many interruptions, but this just doesn't happen.
So I'll work now every evening a bit on it.. After 3 hours of work the small playfield is about 80% assembled again.
Still need to put on some plastics, new lightbulbs, and check the bottom side.
Then I can reassemble all parts on the main playfield.

Biggest issue then will be the electronics.. but I now have spare boards out of a Gottlieb Spring Break pinball machine I parted out so I should be covered..
(does anyone need plastics or playfield parts from a Spring Break ?)
We've been busy redecorating the gameroom.
The walls and ceiling got a new color, even some flashy 70ies wavy wallpaper.
This weekend I finally started on my Black Hole.
About 1,5 year ago I had taken all parts off the playfield, but then put everything in a box.. Other games also had small problems so I worked first on those, and just didn't want to start on the Black Hole.. because this is a large project.
Even shopping the pin, cleaning all parts, assembling everything back together is not something you do very quickly. It takes a lot of time..
I always waited to start this until I would have a few days off so I could work on it without many interruptions, but this just doesn't happen.
So I'll work now every evening a bit on it.. After 3 hours of work the small playfield is about 80% assembled again.
Still need to put on some plastics, new lightbulbs, and check the bottom side.
Then I can reassemble all parts on the main playfield.

Biggest issue then will be the electronics.. but I now have spare boards out of a Gottlieb Spring Break pinball machine I parted out so I should be covered..
(does anyone need plastics or playfield parts from a Spring Break ?)
Labels:
Black Hole,
gottlieb,
pinball,
shop
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