The gameroom is reorganised. One side now has all WPC games. Another game we bought is a Williams Diner pinball machine. Friends of us restored it (nos translight, some new insert decals, flamepolished ramps, ..) so it looks and plays very good. It's a nice feeling to buy a pinball game that doesn't need to be shopped, I can just put it in the gameroom and play it.. don't have to put extra time in to clean and adjust it.
In the past I preferred to buy bargains, games from operators and I would repair and clean them myself. But now I don't have any time anymore, so it's nice to buy a game that someone else has done all the work on, so I can just play and enjoy it.
On the other side of the room are all weird-sized games. Wide- and small body games.
Orbitor 1 and Black Hole have wide heads. All other games have regular or smaller then regular heads: Tommy, Little Pro, Outrun and finally Safecracker.
This means there are now 15 games in my gameroom :) It's nice to find space for an extra game in a gameroom of which I always thought it was full..
The heads are really very close together, and this extra game is only possible because Little Pro, Safecracker and Outrun are much smaller.. so I can't replace any of these 3 with a regular pinball machine. Not that I intend to ever sell my Outrun or Safecracker :)
My Fireball project game is sold :( I'll miss it but don't have time to fix it or place to set it up. Some day in the future I'll have room again for an electro-mechanical pinball machine..
The 8 ball project is also sold but still needs to be picked up. Once that's out of the way (it's currently in the middle of the gameroom) I will make some nice pictures of the gameroom, as the ones on my website are 3 years old now.
I also was able to test the Little pro. Good news is that it works on 220 volts and seems to run. You can start a game, a ball gets served and the manikin kicks it away. After 27 hits the game ends, so that part of the game logic also works.
What doesn't work is the switch that registers hole 1 (or the logic that registers a hit at any hole). Still need to troubleshoot this..
I was able to lift the playfield (wasn't very obvious): at both sides of the playfields there are 5 screws. 2 on each side are flatheads, you need to remove them if you want to lift the playfield.
Next step is to clean and shop this game and try to get it completely working..
Tuesday, November 13, 2007
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